Diego Jimenez Profile Photo

DIEGO ARMANDO JIMENEZ GARCIA

Lead Technical 3D Artist | AI Integration Specialist

Bridging expertise in 3D Modeling, Rigging, and Asset Optimization with the forefront of AAA video game production and Artificial Intelligence-driven workflows.

About Me

Professional Summary & Philosophy

I am a **Lead 3D Artist and Technical Specialist** with **10+ years** of experience in the video game industry, covering AAA (Ascended Studio) and mobile development (OOMOVIL, Aeria). My core focus is **Technical Art**, ensuring visual excellence is always paired with optimal real-time performance.

My expertise spans the complete asset creation lifecycle: High/Low Poly Modeling, Rigorous Retopology, Advanced PBR Texturing, Advanced Rigging, and pipeline optimization for **Real-Time Engines** like Unreal Engine 5 and Unity 3D.

AI Integration Specialist

I am at the forefront of integrating Artificial Intelligence into 3D production workflows. My **NVIDIA Deep Learning Institute Certification** validates my commitment to merging traditional art with innovative AI tools, seeking efficiency and new creative possibilities in asset development.

Core Technical Competencies

  • Engines: Unreal Engine 5 (UE5), Unity 3D, **Real-Time Performance**
  • Software: Autodesk Maya, ZBrush, Substance Painter, Photoshop
  • Techniques: Advanced Rigging, PBR, Retopology, UV Unwrap
  • Optimization: Game Optimization (Draw Calls, Polycount), Shading, Lighting.
  • Leadership: Remote Team Management (Agile/Scrum), Mentoring.

Teaching Experience (Mentoring)

As a **3D Art & Design Professor** since 2020, I train the next generation of artists, focusing on:

  • Asset Optimization for Real-Time Engines.
  • Digital Modeling and 3D Sculpting.
  • Advanced Rigging and Cinematics.

(UNIVA, UNIAT, and Tecnológico de Monterrey)

Professional Experience

Lead 3D Artist

2022 – 2024

Ascended Studio | AAA & Mobile Games (Remote)

  • Led character and environment art production for the AAA horror game **Death Front** (demo on Steam).
  • Managed remote teams, coordinating workflows and providing technical guidance.
  • Optimized asset production pipelines, reducing delivery time while maintaining visual fidelity.
  • Created "Playbooks" and standardized onboarding materials to accelerate the learning curve for junior and internal artists.
  • Reduced production times and optimized stylized asset quality for hyper-casual mobile game projects.

Senior 3D Artist

2017 – 2022

Aeria Canada Studio | Mobile & Steam FPS

  • Collaborated directly with the Engineering team to establish and enforce the strictest mobile **performance budgets** (polycount, draw calls) to ensure stable frame rate.
  • Designed and produced stylized characters and environments for mobile games and an FPS title on Steam.
  • Implemented efficient DCC export pipelines (Maya/ZBrush) to **Unity**, improving team productivity.

3D Artist (VR/AR Specialist)

2015 – 2016

OOMOVIL | VR/AR & Mobile

  • Developed immersive Virtual Reality (VR) and Augmented Reality (AR) experiences for mobile platforms under tight deadlines.
  • Applied **Aggressive Optimization Techniques** to maintain a stable *frame rate* on limited mobile hardware.

3D Art, Rigging, and Optimization Professor

2020 – Present

UNIVA, UNIAT, Tec de Monterrey | Technical/Academic Leadership

  • Expert in training future artists with a focus on: **Asset Optimization** for Real-Time Engines, Rigging, Digital Modeling and 3D Sculpting.
  • Focus on PBR workflow implementation and advanced shading in an academic setting.

3D Artist

2011 – 2012

Kaxan Games | Console (PS3)

  • Created environments and characters for a kart racing game on PlayStation 3.
  • Worked under rigorous console certification and technical standards.

Portfolio (Featured Projects)

A selection of my best work in Technical Art, from AAA modeling to AI innovation.

Want to see more details? Explore my full portfolio:

View Full ArtStation

Contact Me

Let's discuss how my Technical Art and AI expertise can elevate your next AAA or immersive project.

Email (Best for hiring)

diego.a.jimenez@live.com.mx

LinkedIn

/diegoajimenezg

Send a Direct Message

*Note: This is a placeholder form. Please use the email provided above to reach Diego directly.*