Diego Jimenez Profile Photo

DIEGO ARMANDO JIMENEZ GARCIA

Lead Technical 3D Artist | AI Integration Specialist

Senior 3D Artist with 10+ years of experience in AAA and Mobile games. Specialized in Technical Optimization and Advanced Production Workflows to ensure peak performance and visual excellence.

About Me

Professional Summary & Philosophy

I am a Lead 3D Artist and Optimization Specialist with 10+ years of experience across AAA (Ascended Studio), mobile development (OOMOVIL, Aeria), and console (PS3). My core focus is asset optimization and the implementation of advanced workflows, ensuring visual excellence is always paired with peak real-time performance.

My expertise spans the complete asset creation lifecycle: High/Low Poly Modeling, Rigorous Retopology, Advanced PBR Texturing, Advanced Rigging, and pipeline optimization for real-time engines like Unreal Engine 5 and Unity 3D, now enhanced with AI-driven automation.

Academic Background

  • Master's Degree: Video Game Design & Production (UNIAT 2025)
  • Bachelor's Degree: Animation, Digital Art & Multimedia (UNIVA 2011)

Certifications

NVIDIA Deep Learning Institute Certified in "Fundamentals of Deep Learning", specializing in the integration of AI tools (Stable Diffusion, ComfyUI, Custom GPTs) to solve complex technical art hurdles and optimize production speed.

Core Technical Competencies

  • Engines: Unity 6 (Expert), Unreal Engine 5, URP/HDRP, real-time performance.
  • Software: Autodesk Maya, ZBrush, Substance Painter, Photoshop, Marvelous Designer.
  • Techniques: Level design, modular workflows, advanced rigging, PBR.
  • Optimization: Game optimization (draw calls, polycount), shading, lighting.
  • Leadership: Remote team management (Agile/Scrum), playbook creation, mentoring.

Languages

  • Spanish: Native
  • English: Fluent
  • French: Intermediate
  • Italian: Basic

Teaching Experience

As a **3D Art & Design Professor** since 2020, I train the next generation of artists, focusing on:

  • Asset Optimization for Real-Time Engines.
  • Digital Modeling and 3D Sculpting.
  • Advanced Rigging and Cinematics.

(UNIVA, UNIAT, and Tecnológico de Monterrey)

Professional Experience

Lead 3D Artist

2022 – 2024

Ascended Studio | AAA & Mobile Games (Remote)

  • Led character and environment art production for the AAA horror game Death Front (demo on Steam).
  • Managed a fully remote art team, coordinating workflows via Jira and Trello and providing daily technical guidance.
  • Optimized asset production pipelines, achieving a reduction in asset delivery time while maintaining high visual fidelity.
  • Developed "Playbooks" and standardized onboarding materials to accelerate the learning curve for junior and internal artists.

Senior 3D Artist

2017 – 2022

Aeria Canada Studio | Survival Crafting & FPS Titles

  • Collaborated directly with the Engineering team to establish and enforce the strictest mobile performance budgets (polycount, draw calls, memory budget) to ensure stable frame rate.
  • Designed and produced stylized characters and environments for mobile games and an FPS title released on Steam.
  • Implemented efficient DCC export pipelines (Maya/ZBrush) to Unity, improving team productivity and minimizing import errors.

3D Artist

2015 – 2016

OOMOVIL | VR/AR & Mobile

  • Developed virtual and augmented reality projects for mobile platforms under tight deadlines.
  • Applied aggressive optimization techniques to maintain a stable frame rate on limited mobile hardware.

Art Director & Founder

2013 – 2015

HYPNIC | Independent Studio

  • Directed all artistic aspects (modeling, texturing, rigging) for independent game and multimedia projects.
  • Led the art team and managed production pipelines, ensuring high-quality standards.

Professor of 3D Art & Game Design

2020 – Present

UNVIA, UNIAT, Tec de Monterrey | Technical Instruction

  • Professor of VideoGame Design and Implementation at **UNIVA** (2020 - Present).
  • 3D Modeling, Texturing, and Rigging Professor at **UNIAT** (2022 - Present).
  • 3D Texturing Professor at **Instituto Tecnológico de Monterrey (Tec de Monterrey)** (2025 - Present).
  • Expert in training future artists with a focus on: **Asset Optimization**, Digital Modeling, and PBR workflows.

3D Artist

2011 – 2012

Kaxan Games | Console (PS3)

  • Created environments and characters for a kart racing game on PlayStation 3.
  • Worked under rigorous console certification and technical standards.

Portfolio (Selected Projects)

Showcasing expert Technical Art, commercial gaming success, and mobile innovation.

Published Titles & Commercial Work

Death Front Official Steam Banner
2022 – 2024 | Lead 3D Technical Artist

Death Front | Ascended

Lead role for character and environment art production. Created the lead enemy ("Jennifer")—sculpting, PBR texturing, and custom rigging. Directed optimized asset pipelines for the core AAA environment.

Block Survival Steam Header
2017 – 2022 | Senior 3D Tech Artist

Aeria Canada Catalog

Strategic technical oversight for the studio's entire catalog of 40+ titles (1 Billion+ Downloads). Managed asset pipelines, rigs, and environment optimization for global releases like the Survival Crafting hit Block Survival.

Featured Technical Art

Explore more technical workflows on ArtStation:

Full Portfolio

Contact Me

Let's discuss how my expert 3D modeling and asset optimization can elevate your next AAA or immersive project.

Email (Best for hiring)

diego.a.jimenez@live.com.mx

LinkedIn

/diegoajimenezg

Send a Direct Message