Bridging expertise in 3D Modeling, Rigging, and Asset Optimization with the forefront of AAA video game production and Artificial Intelligence-driven workflows.
I am a **Lead 3D Artist and Technical Specialist** with **10+ years** of experience in the video game industry, covering AAA (Ascended Studio) and mobile development (OOMOVIL, Aeria). My core focus is **Technical Art**, ensuring visual excellence is always paired with optimal real-time performance.
My expertise spans the complete asset creation lifecycle: High/Low Poly Modeling, Rigorous Retopology, Advanced PBR Texturing, Advanced Rigging, and pipeline optimization for **Real-Time Engines** like Unreal Engine 5 and Unity 3D.
I am at the forefront of integrating Artificial Intelligence into 3D production workflows. My **NVIDIA Deep Learning Institute Certification** validates my commitment to merging traditional art with innovative AI tools, seeking efficiency and new creative possibilities in asset development.
As a **3D Art & Design Professor** since 2020, I train the next generation of artists, focusing on:
(UNIVA, UNIAT, and Tecnológico de Monterrey)
Ascended Studio | AAA & Mobile Games (Remote)
Aeria Canada Studio | Mobile & Steam FPS
OOMOVIL | VR/AR & Mobile
UNIVA, UNIAT, Tec de Monterrey | Technical/Academic Leadership
Kaxan Games | Console (PS3)
A selection of my best work in Technical Art, from AAA modeling to AI innovation.
Skills: ZBrush, Rigorous Retopology, PBR Texturing.
Skills: Modular Assets, Draw Call Optimization, Advanced Lighting.
Skills: Facial Rig, Deformers, Animation Pipeline Integration.
Skills: Low Poly, Stylized Texturing, Mobile Optimization.
Skills: Generative AI for Textures/Models, Assisted Retopology.
Skills: Asset Streamlining, Performance Budgeting, Unity 3D.
Want to see more details? Explore my full portfolio:
View Full ArtStationLet's discuss how my Technical Art and AI expertise can elevate your next AAA or immersive project.
Email (Best for hiring)
diego.a.jimenez@live.com.mx