Diego Jimenez Profile Photo

3D Art · Real-Time Production · Game Development

DIEGO ARMANDO JIMENEZ GARCIA

Senior 3D Artist | Real-Time Integration & Optimization

Senior 3D Artist with 12+ years of hands-on experience creating game-ready 3D content for Unity and Unreal Engine. My work combines 3D production, functional rigging, real-time integration, and content optimization across mobile games, stylized/voxel production, AR/VR, and independent game development.

Selected Work

Selected 3D production work across characters, environments, real-time integration, functional rigging, and content optimization for games.

Jennifer — Death Front real-time boss character

ASCENDED STUDIO · DEATH FRONT · UNREAL ENGINE

Jennifer — Real-Time Boss Character

Boss character production including modeling/sculpting, retopology, UVs, texturing, rigging, hair setup, and Unreal Engine integration.

Junk Junkers original game project

PERSONAL GAME PROJECT · UNITY

Junk Junkers — Original Game Project

Visual direction and 3D production across characters, weapons, props, functional rigging, environment development, and Unity implementation.

Selected environment assets were created by collaborators under my guidance and art direction.

Aeria Canada mobile 3D environments and real-time production

AERIA CANADA · MOBILE 3D PRODUCTION

Mobile 3D Environments & Real-Time Production

Selected environments, characters, weapons and props from high-volume mobile production, with Unity integration and content-side optimization.

4TheKing mobile game production

HYPNIC · MOBILE GAME PRODUCTION

4TheKing — Art Direction & 3D Production

Co-founded production covering modeling, UVs, texturing, character rigs, environments/maps, animation direction, and game-ready content for the shipped mobile title.

Hyper-Casual Game Concepts

ASCENDED STUDIO · RAPID 3D PRODUCTION

Hyper-Casual Game Concepts

3D production and Unity-ready content created for fast-paced mobile game concepts and prototypes.

Rescue Rangers airplane stylized 3D fan art

PERSONAL FAN ART · STYLIZED PROP

Rescue Rangers’ Airplane — Stylized 3D Fan Art

Personal fan-art project focused on translating a recognizable 2D design into a stylized 3D asset, presented in Marmoset Toolbag.

Pizza Delivery Chicken stylized 3D character

PERSONAL PROJECT · STYLIZED CHARACTER

Pizza Delivery Chicken — Stylized 3D Character

Stylized character developed from a simple graphic reference, including modeling, UVs, texturing, materials, lighting, and final presentation.

About Me

Professional Summary

I am a Senior 3D Artist specializing in real-time production for games and interactive experiences. My work spans modeling, texturing, functional rigging, game-ready asset preparation, engine implementation, and content-side optimization in Unity and Unreal Engine.

Throughout my career, I have worked across PC, mobile, AR/VR, stylized and voxel productions. I focus on creating practical, production-ready content and bridging the gap between 3D art and real-time implementation.

Academic Background

  • Master's Degree: Video Game Design & Production - UNIAT
  • Bachelor's Degree: Animation, Digital Art & Multimedia - UNIVA

Certifications

NVIDIA Deep Learning Institute — Fundamentals of Deep Learning

Core Competencies

  • REAL-TIME: Unity • Unreal Engine • Game-Ready Integration
  • 3D PRODUCTION: Modeling • UVs • Texturing • Environments • Props • Stylized / Voxel Assets
  • OPTIMIZATION: Geometry • Textures • Materials • Baking • Impostors
  • RIGGING & PRODUCTION: Functional Character / Prop Rigging • Art Direction • Mentoring • Asset Review
  • ADDITIONAL: AR/VR Production • Vuforia • Marmoset Toolbag

Languages

  • Spanish: Native
  • English: Fluent
  • French: Intermediate
  • Italian: Basic

Professional Experience

University Lecturer — 3D Art, Game Production & Real-Time Integration

2019 – Present

Tecnológico de Monterrey • UNIVA • UNIAT (Remote & In-Person)

  • Teach 3D production across animation, film, and game development programs, including modeling, UVs, texturing, sculpting, rigging, rendering, and digital image workflows.
  • Teach game-focused production including asset optimization, real-time engine integration, project management, and production workflows.
  • Mentor student teams and capstone projects through production planning, development, and final delivery.

Senior 3D Generalist & Integration Artist

2022 – 2024

Ascended Studio (100% Remote)

  • Created and integrated 3D content for hypercasual mobile productions, balancing visual requirements with fast production schedules and target-platform constraints.
  • Prepared programmer-ready assets and scenes in Unity, including models, materials, rigs, and visual setup.
  • Contributed to Death Front through character and asset production, look development, and Unreal Engine implementation.

Senior 3D Artist & Optimization Specialist

2017 – 2022

Aeria Canada (100% Remote)

  • Produced, adapted, and optimized 3D content for a large catalog of mobile games, frequently working within stylized blocky/voxel visual constraints.
  • For Block Survival: Legend of the Lost Islands, optimized existing content and created selected additional assets and characters for the PC release.
  • Optimized content through polygon reduction, texture sizing, UV/material efficiency, tileable solutions, impostors, and lighting/baking decisions according to project needs.
  • Coordinated and reviewed work from small groups of 3D artists, explaining style and pipeline requirements and providing production feedback.

3D Generalist & AR/VR Artist

2015 – 2017

Oomovil

  • Created 3D assets, props, and environments for interactive commercial mobile and AR/VR experiences.
  • Handled rapid-turnaround visual production and practical Unity/Vuforia integration for interactive experiences.

Co-Founder & Art Director

2013 – 2015

HYPNIC Studio

  • Co-founded HYPNIC Studio and led 3D art production for 4TheKing, including modeling, UVs, texturing, character rigs, environments/maps, and art direction.
  • Directed animation production and prepared multi-camera rendered character content and atlases for the shipped mobile game.

3D Environment Artist

2011 – 2012

Kaxan Media Group

  • Created modeled, UV-mapped, and textured environment and prop assets from supplied concepts for an unreleased PlayStation 3 kart-racing project within a structured studio pipeline.
  • Also contributed selected rigging work for film characters.

Contact Me

I'm open to senior 3D art opportunities focused on real-time production, engine integration, optimization, and game development. Let's discuss how I can contribute to your team.

Email (Best for hiring)

diego.a.jimenez@live.com.mx

LinkedIn

/diegoajimenezg

Send a Direct Message