3D Art · Real-Time Production · Game Development
Senior 3D Artist with 12+ years of hands-on experience creating game-ready 3D content for Unity and Unreal Engine. My work combines 3D production, functional rigging, real-time integration, and content optimization across mobile games, stylized/voxel production, AR/VR, and independent game development.
Selected 3D production work across characters, environments, real-time integration, functional rigging, and content optimization for games.
ASCENDED STUDIO · DEATH FRONT · UNREAL ENGINE
Boss character production including modeling/sculpting, retopology, UVs, texturing, rigging, hair setup, and Unreal Engine integration.
PERSONAL GAME PROJECT · UNITY
Visual direction and 3D production across characters, weapons, props, functional rigging, environment development, and Unity implementation.
Selected environment assets were created by collaborators under my guidance and art direction.
AERIA CANADA · MOBILE 3D PRODUCTION
Selected environments, characters, weapons and props from high-volume mobile production, with Unity integration and content-side optimization.
HYPNIC · MOBILE GAME PRODUCTION
Co-founded production covering modeling, UVs, texturing, character rigs, environments/maps, animation direction, and game-ready content for the shipped mobile title.
ASCENDED STUDIO · RAPID 3D PRODUCTION
3D production and Unity-ready content created for fast-paced mobile game concepts and prototypes.
PERSONAL FAN ART · STYLIZED PROP
Personal fan-art project focused on translating a recognizable 2D design into a stylized 3D asset, presented in Marmoset Toolbag.
PERSONAL PROJECT · STYLIZED CHARACTER
Stylized character developed from a simple graphic reference, including modeling, UVs, texturing, materials, lighting, and final presentation.
I am a Senior 3D Artist specializing in real-time production for games and interactive experiences. My work spans modeling, texturing, functional rigging, game-ready asset preparation, engine implementation, and content-side optimization in Unity and Unreal Engine.
Throughout my career, I have worked across PC, mobile, AR/VR, stylized and voxel productions. I focus on creating practical, production-ready content and bridging the gap between 3D art and real-time implementation.
NVIDIA Deep Learning Institute — Fundamentals of Deep Learning
Tecnológico de Monterrey • UNIVA • UNIAT (Remote & In-Person)
Ascended Studio (100% Remote)
Aeria Canada (100% Remote)
Oomovil
HYPNIC Studio
Kaxan Media Group
I'm open to senior 3D art opportunities focused on real-time production, engine integration, optimization, and game development. Let's discuss how I can contribute to your team.
Email (Best for hiring)
diego.a.jimenez@live.com.mx