Diego Jimenez Profile Photo

DIEGO ARMANDO JIMENEZ GARCIA

3D Integration Artist & Game Production Educator

3D Integration Artist, Optimization Specialist, and Game Production Educator with over 12 years of hands-on experience bridging asset creation with technical engine implementation inside Unity and Unreal Engine. Specialized in mobile profiling, memory budgeting, and functional rigging.

About Me

Professional Summary & Philosophy

I am a 3D Integration Artist, Optimization Specialist, and Game Production Educator with over 12 years of hands-on experience bridging asset creation with technical engine implementation inside Unity and Unreal Engine. My core focus is mobile and real-time performance optimization, draw call management, VRAM profiling, and functional character rigging.

My expertise spans the complete asset lifecycle: functional character and prop rigging (Maya), look development, hypercasual and voxel/blocky asset implementation, and extreme asset optimization for hardware constraints. I translate art to engine while enforcing strict draw call, VRAM, and polygon budgets.

Academic Background

  • Master's Degree: Video Game Design & Production - UNIAT
  • Bachelor's Degree: Animation, Digital Art & Multimedia - UNIVA

Certifications

NVIDIA Deep Learning Institute Certified in "Fundamentals of Deep Learning", focusing on matrix calculation foundations. Applied toward creative pre-production, workflow assistance, and streamlining asset pipelines through node-based AI adaptation (ComfyUI).

Core Technical Competencies

  • Game Engines & Ecosystems: Unity, Unreal Engine, Vuforia (AR), Google Antigravity, Google CLI.
  • DCC & Texturing: Autodesk Maya, Blender, ZBrush, Autodesk Mudbox, Autodesk 3dsMax, Magica Voxel, Photoshop, Substance Painter.
  • Pipeline & Tracking Hubs: ShotGrid (Shotgun), Jira, GitHub, Unity Hub.
  • Workflow Assistance & AI Tools: ComfyUI (Node adaptation), Invoke.AI, Stable Diffusion frameworks, Matrix computation concepts.

Languages

  • Spanish: Native
  • English: Fluent
  • French: Intermediate
  • Italian: Basic

Professional Experience

Senior Game Production & 3D Integration Lecturer

2019 – Present

Tecnológico de Monterrey, UNIVA, & UNIAT (Remote & In-Person)

  • Designed and delivered comprehensive academic courses covering 3D modeling, functional character rigging, lighting/texturing, engine integration, and game asset optimization across multiple prestige universities (including UNIAT since 2021 and Tec de Monterrey since 2024).
  • Mentored multiple cohorts of digital animation and game design students, structuring production management methodologies and evaluating milestone capstone projects.

Senior 3D Generalist & Integration Artist

2022 – 2024

Ascended Studio (100% Remote)

  • Handled the end-to-end art integration pipeline inside Unity, balancing aesthetic quality with performance requirements across diverse production lifecycles.
  • Executed 3D art optimization and asset deployment for a wide catalog of hypercasual mobile titles tailored for external publishers.
  • Contributed to look development, high-fidelity asset setup, and engine integration for the high-fidelity horror game project "Death Front" (Steam Demo), balancing visual assets with VRAM streaming constraints.

Senior 3D Artist & Optimization Specialist

2017 – 2022

Aeria Canada (100% Remote)

  • Managed the 3D asset pipeline and full engine optimization tasks inside Unity Engine for high-volume mobile game environments under strict blocky/voxel styling constraints.
  • Contributed to the performance profiling and asset budget optimization for the studio's PC deployment, "Block Survival: Legend of the Lost Islands" on Steam.
  • Optimized characters, items, weapons, and environment elements using Magica Voxel, Maya, and proprietary engine tools to secure stable runtime performance metrics on target devices.
  • Established art asset production guidelines that streamlined rendering tasks and minimized memory overhead across extensive asset databases.

3D Generalist & AR/VR Artist

2015 – 2017

Oomovil

  • Executed 3D art pipelines, environment layout setups, and user interface configurations for interactive commercial mobile applications and AR/VR (Augmented & Virtual Reality) advertising activations utilizing Unity and Vuforia.
  • Maintained full artistic ownership under demanding turnarounds, bridging general technical integration requirements with immediate front-end assets.

Co-Founder & Art Director

2013 – 2015

HYPNIC Studio

  • Co-founded an independent studio and led the artistic execution for the mobile deployment title "4TheKing," focusing on early high-resolution mobile screens (iPad Retina).
  • Supervised concept artists and animators, managed internal milestones, and personally executed asset modeling, functional character rigging, and engine integration setups.

3D Environment & Rigging Artist

2011 – 2012

Kaxan Media Group

  • Contributed as a 3D asset and environment artist for a high-profile 3D animated feature film, following a structured production pipeline using asset tracking networks (ShotGrid / Shotgun).
  • Integrated secondary character and prop rigging setups in Maya, and transitionally developed environment modules for the intellectual property's companion kart racing title on PlayStation 3 (PS3).

Portfolio (Selected Projects)

Showcasing expert Technical Art, commercial gaming success, and mobile innovation.

Published Titles & Commercial Work

Death Front Official Steam Banner
2022 – 2024 | Engine Integration & VRAM Management

Death Front | Ascended

Engine integration, high-fidelity asset optimization, and VRAM management for a high-fidelity horror title pipeline, balancing complex visual assets with strict engine streaming constraints.

Block Survival Steam Header
2017 – 2022 | Runtime Performance Profiling

Aeria Canada Catalog

Handled 3D asset optimization, environment rendering setups, and runtime performance profiling for the stylized PC release "Block Survival: Legend of the Lost Islands" on Steam, alongside mobile constraint profiling..

Featured Technical Art

Explore more technical workflows on ArtStation:

Full Portfolio

Contact Me

Let's discuss how my expert 3D integration, engine optimization, and pipeline management can elevate your next AAA, mobile, or immersive project.

Email (Best for hiring)

diego.a.jimenez@live.com.mx

LinkedIn

/diegoajimenezg

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