3D Integration Artist, Optimization Specialist, and Game Production Educator with over 12 years of hands-on experience bridging asset creation with technical engine implementation inside Unity and Unreal Engine. Specialized in mobile profiling, memory budgeting, and functional rigging.
I am a 3D Integration Artist, Optimization Specialist, and Game Production Educator with over 12 years of hands-on experience bridging asset creation with technical engine implementation inside Unity and Unreal Engine. My core focus is mobile and real-time performance optimization, draw call management, VRAM profiling, and functional character rigging.
My expertise spans the complete asset lifecycle: functional character and prop rigging (Maya), look development, hypercasual and voxel/blocky asset implementation, and extreme asset optimization for hardware constraints. I translate art to engine while enforcing strict draw call, VRAM, and polygon budgets.
NVIDIA Deep Learning Institute Certified in "Fundamentals of Deep Learning", focusing on matrix calculation foundations. Applied toward creative pre-production, workflow assistance, and streamlining asset pipelines through node-based AI adaptation (ComfyUI).
Tecnológico de Monterrey, UNIVA, & UNIAT (Remote & In-Person)
Ascended Studio (100% Remote)
Aeria Canada (100% Remote)
Oomovil
HYPNIC Studio
Kaxan Media Group
Showcasing expert Technical Art, commercial gaming success, and mobile innovation.
Production setup, mobile hardware constraints profiling, and draw call optimization for high-volume environments across mobile frameworks.
Designing technical art pipelines and specialized character rigging layouts featuring functional controls tailored for optimized character-to-engine translation.
Efficient DCC export pipeline execution (Maya-to-Engine) paired with draw call enforcement, polygon budgets, and technical asset setup guidelines for a stylized FPS prototype.
Managing high-volume asset pipelines under rigid mobile budgets, utilizing extreme asset optimization to guarantee stable runtime performance metrics.
Interactive 3D hard-surface asset design optimized for real-time web viewers (Sketchfab). Showcases clean topology, asset structure, and complex prop design workflows suitable for look-development phases.
Complete look development and production breakdown. Showcases the end-to-end pipeline from high-to-low poly modeling, stylized texturing, and final rendering pipelines for portfolio-ready character concepts.
Explore more technical workflows on ArtStation:
Full PortfolioLet's discuss how my expert 3D integration, engine optimization, and pipeline management can elevate your next AAA, mobile, or immersive project.
Email (Best for hiring)
diego.a.jimenez@live.com.mx